Sucker punching them and running before they see you doesn’t cause them to trigger an alarm, curiously. If you alert an inhabitant to your presence and there’s an alarm switch within reach, they will trigger an alarm. Since this condition can be fixed easily, this is the least dangerous trap. See the paragraph „Alarms“ below for information what this causes.Ĭhum Bucket (grey and red bucket at the end of the wire): Walking over the trip wire will splash your character with blood, bowels and what else, bringing their insanity meter up to the point of hallucinations. This trap is also perfect for being used against the inhabitants, see the paragraph „Alarms“ below.Īlarm (yellow bell at the end of the wire): Walking over the trip wire will set off an alarm. In some cases, it’s best to trigger the trap on purpose with a healthy character. Shotgun (shotgun at the end of the wire): Walking over the trip wire will cause a shotgun to go off and gravely injure your character at perfect health. It can be avoided by picking up the item and running away immediately, but, as this trap is insta-kill, consider if you really need that object.įor the trip wire-traps, there are three variations: Walking over the item won’t do anything, picking it up however will make the spears/nails pop up and impale your character. If you see some odd red stripes/poles right below a randomized item, it’s rigged. The second trap is a spear trap that is usually placed right under an item that you want to pick up. Be careful, as this trap is invisible at night time! For the sadists amoung you: The pregnant lady can be used as meat shield for this trap, resulting in her death (and an easter egg). To my knowledge, getting hit by the blade „only“ gravely injures your character. In rooms with attentive inhabitants, avoiding this trap can be difficult though. However, if you don’t stop walking, the blade will miss you. Upon entering the room, the blade will start moving from left to right, dropping the moment you walk under it. You can recognize it by it’s odd swinging movement. The first one is a bloodied blade hanging from the ceiling. While traps that are triggered by trip wire are always in the same position, there are also two types of traps that can spawn randomly in almost any room. While peeking though a keyhole, check the room for randomized traps. You want to know what you‘re dealing with before entering a room. The most important rule: Use the function to peek though keyholes as much as possible. I’ll try to cover all the possible rooms that you can get, what randomized obstacles you can find inside and how to handle them the best way possible. Your screen might remain in an askew position, but switching characters for a while will fix this issue. To fix your sanity, simply leave the mansion and wait a few seconds for your character to catch her breath. Signs for insanity include: Rock music in the background that slowly grows louder, vision turning red, the entire screen becoming disorted and finally, at a high insanity level, random hallucinations that act as jumpscares. Being injured also increases the level, but not as much. This chapter of the collection also introduced the „insanity meter“ – witnessing or commiting disturbing acts causes your character to slowly go insane. As many of you probably already experienced, the inhabitant of the slaughterhouse functions a bit differently than the rest of the cannibals. Unless you wish to get the achievement „Here piggy piggy“, you don’t want to mess with what’s inside that place too early. While collecting the cans, you should keep one thing in mind: Go for the gas can in the slaughterhouse LAST. One hit with pretty much anything in this game will cause it to explode, killing your character in the process. Be careful though: Gas cans are quite … fragile. You can also simply gas it up completely and then start driving all the way in one go – your call. For every gas can, you can move your car forward a bit. In order to gas up your car, simply toss the can towards it – the van will gas up automatically. In the last room of the Lakeside Slaughterhouse The basement of the mansion, inside the locked trap roomĤ. The attic of the mansion, in one of the four rooms occupied by „rats“ģ. Right at the beginning inside the abandoned gas stationĢ. Thankfully, the locations oft he cans are fixed:ġ. Your main goal is to collect the four gas cans scattered around the place to get your car running again and leave this accursed place. Also, English isn’t my native language, so don’t be surprised if you stumble across some oddly-phrased sentences (I see this walkthrough as a little wiriting-practise). Alright guys, this is my first attempt at a walkthrough / game guide for a game, so bear with me if it’s not on par with other walkthroughs quality-wise.
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